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    December 31

    Deferred Rendering tutorial online

     

    My article just went online on www.ziggyware.com. You can read it here.

    I hope everyone enjoys it!

    December 24

    New tutorial Coming Soon...

     

    Sorry for the lack of posts recently, but I've been very busy with school and other stuff. Anyway, since XNA 2.0 came out, and Ziggyware has a new contest, I've decided to put some more time into XNA, and try something new.

    One of the new things in XNA 2.0 is the support for Multiple Render Targets on the Xbox. Now that this became available I had the opportunity to try one of my older desires: implementing a deferred renderer. So, my next tutorial will cover implementing a deferred renderer in XNA 2.0.

    Here are some screenshots from what will come soon:

    DefferedRendering 2007-11-29 08-17-37-76

     DefferedRendering 2007-11-29 08-18-13-19

    Lizard drawn with normal mapping, and about 16 moving point lights.

      pointlight

    One point light moving around a ship

      manylights

    Over 20 lights lighting the ship

     Stay tuned for more...