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24 dicembre New tutorial Coming Soon...
Sorry for the lack of posts recently, but I've been very busy with school and other stuff. Anyway, since XNA 2.0 came out, and Ziggyware has a new contest, I've decided to put some more time into XNA, and try something new. One of the new things in XNA 2.0 is the support for Multiple Render Targets on the Xbox. Now that this became available I had the opportunity to try one of my older desires: implementing a deferred renderer. So, my next tutorial will cover implementing a deferred renderer in XNA 2.0. Here are some screenshots from what will come soon: Lizard drawn with normal mapping, and about 16 moving point lights. One point light moving around a ship Over 20 lights lighting the ship Stay tuned for more... Commenti (2)Per aggiungere un commento, accedi con il tuo Windows Live ID (se utilizzi Hotmail, Messenger o Xbox LIVE possiedi già un Windows Live ID). Accedi Non hai ancora un Windows Live ID? Registrati
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